﻿// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Custom/VertexColor" {
	Properties {
		_PointSize("PointSize", Float) = 5
	}
    SubShader {
    Pass {
        LOD 200
         
        CGPROGRAM
        #pragma vertex vert
        #pragma fragment frag
 
        struct VertexInput {
            float4 v : POSITION;
            float4 color: COLOR;
        };
         
        struct VertexOutput {
            float4 pos : SV_POSITION;
            float size : PSIZE;
            float4 col : COLOR;
        };

        float _PointSize;
         
        VertexOutput vert(VertexInput v) {
         
            VertexOutput o;
            o.pos = UnityObjectToClipPos(v.v);
            o.size = _PointSize;
            o.col = v.color;
             
            return o;
        }
         
        float4 frag(VertexOutput o) : COLOR {
            return o.col;
        }
 
        ENDCG
        } 
    }
 
}